- Uploaded on 29 May 2025
Copy Link
Whatsapp
Linkedin
Twitter
Facebook
How to Build a Pacman Game in Avishkaar Game Builder

Introduction

Pacman is a classic maze-chase game where a yellow character collects food pellets while avoiding ghosts. The player moves Pacman using arrow keys, and the ghosts chase him automatically. If a ghost touches Pacman, the game ends. If Pacman collects all the food, the player wins.

In this project, we’ll use Avishkaar’s visual programming blocks to build all the logic step-by-step, making it suitable even for beginners.

Declaring Variables

The first step is to declare all the variables needed to control the game’s behavior. We start by creating: These variables are initialized when the game starts.These variables will be used throughout the game logic to make decisions.


World Setup

When the game starts, we need to build our world. This involves creating sprites for Pacman, the ghosts, and the food pellets.

Pacman is placed at a starting position, and two ghosts are created at separate locations. The food pellets are generated using a loop, which picks random x and y positions from predefined lists and creates identical-looking green circles as food.

We also customize the background color and optionally add a maze-like feel using images. This world setup ensures that all elements are ready for interaction as soon as the game begins.

 




Ghost Motion & Pacman Motion

Pacman is controlled using gestures. When the loop runs continuously, it detects gestures and accordingly moves Pacman by a few pixels in that direction. This simple logic allows the player to explore the screen freely.

The ghosts are programmed to patrol left & right. Their position is updated based on comparing their own coordinates.


Complete Code













Don't miss out on the future of robotics!
Subscribe now for exclusive content, insider insights, and exciting developments!
+91